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Sector:

Interaction Design, Product design

Challenge:

Is there a universal way we experience and enjoy music. Is there an agreed custom like in food, what prompts us to experiment, what sense are involved?

Role:

Researcher, Product designer, Interaction Designer, 3D Modeller

Time:

Group project for 7 Days.

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Do what you really want

Today we live in a world where products have procedures that we follow, we tried to adapt the Headphones to follow what the user really wants, whether it is charging your headphones as wireless docked power bank or interacting with your music experience in a Headphone or sharing it with your friends as a speaker.

 

The Product has a strong interplay of gestures and voice combined with the power of AI to provide the most fluid and seamless experience as possible. 

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